We've been trying out playing hardcore rules (7 minute turns, kill the caster) with our Sunday WM games and it's been interesting: You can finish an entire 750 point game in 90 minutes and it's really intense. The down side is that I can foresee that the lists are going to get pretty stale after a few months of this because a lot of stuff isn't really suitable for the hardcore format.
In our first match-up I took the original Haley and a list involving the Thunderhead, a lancer, and some sword knights with UA (some other solos too) against a Menoth army lead by Amon and creamed my opponent. Temporal Barrier completely nerfed his army's ability to reach me and made it easy for me to hit almost anything I wanted. The game ended with the lancer skewering his warcaster.
What did I learn from the game?
- Post Remix TB is still evil - it just shuts down a melee oriented opponent.
- Even with a barebones army (1 unit), I had way too many attacks to deal with, especially on Haley's feat turn. Epic Haley is a lot more interesting for HC because of the nature of Temporal Acceleration - it automatically creates a situation where certain units won't activate in a given turn which speeds up play quite a bit.
- Hardcore is pretty stressful but fun.
We're going to keep trying out the hardcore format for the next couple months because it does make for more games in an evening and that's always a good thing. Next time though I'm going to try Epic Haley...