Playing WM Hardcore
We've been trying out playing hardcore rules (7 minute turns, kill the caster) with our Sunday WM games and it's been interesting: You can finish an entire 750 point game in 90 minutes and it's really intense. The down side is that I can foresee that the lists are going to get pretty stale after a few months of this because a lot of stuff isn't really suitable for the hardcore format.
In our first match-up I took the original Haley and a list involving the Thunderhead, a lancer, and some sword knights with UA (some other solos too) against a Menoth army lead by Amon and creamed my opponent. Temporal Barrier completely nerfed his army's ability to reach me and made it easy for me to hit almost anything I wanted. The game ended with the lancer skewering his warcaster.
What did I learn from the game?
In our first match-up I took the original Haley and a list involving the Thunderhead, a lancer, and some sword knights with UA (some other solos too) against a Menoth army lead by Amon and creamed my opponent. Temporal Barrier completely nerfed his army's ability to reach me and made it easy for me to hit almost anything I wanted. The game ended with the lancer skewering his warcaster.
What did I learn from the game?
- Post Remix TB is still evil - it just shuts down a melee oriented opponent.
- Even with a barebones army (1 unit), I had way too many attacks to deal with, especially on Haley's feat turn. Epic Haley is a lot more interesting for HC because of the nature of Temporal Acceleration - it automatically creates a situation where certain units won't activate in a given turn which speeds up play quite a bit.
- Hardcore is pretty stressful but fun.
